Founded in 2015, Monstronauts is a quirky game development studio with a lot of imagination. But really, we'd rather describe ourselves as a bunch of passionate geeks super obsessed with creating fun games.
Welcome to our world.
Welcome to fun!
Monstronauts is born! Having worked together for the better part of the past two years, our team of nine set off on a brand spanking new adventure as an indie game development studio.
After eight months in development, we finally released our first mobile game, Potion Punch!
We released Pocket Arcade — our joint project with Kuyi Mobile! Woot!
Ahoy! We released our endless "rower"— Rowan McPaddles! *splish splash*
After a long day at the office, Allen likes to unwind by shooting evil aliens for the good of the universe, or by jokingly teleporting his teammate into the middle of the enemy's ranks, thus ensuring their doom. Such is the enigma that is Allen.
Despite his name, Bear is a human programmer. He is in charge of making sure our games actually function, and ensuring that the office is adorned with up-to-date Gunpla.
Positively brimming with infinite energy, Bobby is the extra spice that takes the meal from "good" to "great". When he isn't busy making us look and sound good with his marketing prowess, he's busy making us feel good with his endless jokes and good vibes.
Charlie’s passion for animation is borderline obsessive. Often seen binge-watching any form animation, it is only proper that she is the company’s first animator. When not fawning over the art of animation, she can be found explaining why her favorite ramen restaurant is better than yours, or attending to her furbaby and unofficial company dog - Yuki.
Christian is a unique blend of human. He's 50% food, 50% video games, and the very soul of generosity. Just ask his never-empty canister of Stik-O that's open to the general public.
If EJ isn’t explaining how good games work, he’s probably telling you how you stepped on a poison dart trap due to a failed perception check. As the company’s dungeon master and story weaver, he’s able to take us away from stress through the magic of his words. Oh, he’s also the CEO’s personal punching bag.
Often teased as "boss" in the office, Glenn is a paragon of responsible living. When he isn't playing shooters with friends, he can be found managing his finances on YNAB.
Jeric enjoys proclaiming Philippine pride, the musical stylings of Willie Revillame, and secretly wishing Pokemon were real.
Lodi. Petmalu. Werpa. Jeric.
Known as the resident otaku, Jesse's vast knowledge of anime, fighting games, and gaming rigs has saved many a Monstronaut from the tendrils of boredom.
More than just a technical developer, Nates can also be considered the company's provider. He cooks on a daily basis, and makes sure that the crew's hunger meters never turn red.
Boasting a suite of superior reflexes, game sense, and patience, Jule is the one to go to when you need either a high score or a game build broken.
When Mondo isn't busy creating fantastic backgrounds for our games, he can often be found dispensing nuggets of wisdom to those who ask for it, or enjoying a cup of coffee in quiet contemplation.
Moises wields a rare gift in his keen sense of aesthetics, which fuels his super cool art talent and his drive to make everything in his life beautiful. He likes co-op multiplayer games, Stephen Chow movies, and ruining other people's diets with his food invites.
It has often been rumored that if you roll your d20 in your bathroom at night with the lights off and the result is a one, Nikka will appear. When she isn't fighting dragons in dungeons, Nikka is fawning over cute boys that skate on ice.
Nina is Monstronaut's very own animator. When she isn't bringing life to our art, she's usually busy giggling to herself while looking at dog videos, or imagining what her life would be now if she studied in Hogwarts.
Tere has mastered the art of creating amazing art while watching Netflix on the side. Her interests include, crime documentaries, anime, and portable fans.