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About the Company:

Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015.

About the Role:

Monstronauts is seeking a talented Technical Artist to enhance and streamline our game development pipeline. This role will involve implementing technical art features, creating tools and workflows, and to enhance the efficiency of the art production.

Job Responsibilities

  • Design and maintain advanced tools to improve workflow efficiency for artists
  • Manage and optimize asset pipelines, ensuring robust asset management and integration processes
  • Conduct technical audits and performance profiling to identify and resolve issues, ensuring performance and quality across various platforms
  • Serve as a technical guide within the art team, facilitating a deeper understanding of Unity’s tools and solutions
  • Conceptualize and implement scalable solutions for shaders, dynamic lighting, and asset management to match a project’s visual look while ensuring the game runs smoothly on mobile devices, consoles, and varying PC hardware
  • Collaborate closely with both the Art and Engineering teams to research and develop technical solutions that address project-specific and workflow needs
  • Collaborate with Art Leads, Game Designers, and Quality Assurance (QA) to ensure adherence to technical standards and that all assets meet technical requirements
  • Integrate, validate and optimize graphic data in the engine by using scripts if needed
  • Keep up to date with new tools and future technologies that can enhance the development process, and proactively integrate them into our workflows
  • Proactively explore and implement new techniques and technologies to push the boundaries of what is possible in game development

Nice to Haves:

  • Experience with procedural assets and environments.
  • Proficiency in C++ for custom gameplay functionality and performance optimizations.
  • Skills in rigging and animation blueprints to enhance character interactivity.
  • Knowledge of FX creation
  • Familiarity with procedural content generation to dynamically generate game content.
  • Past experience with shipping console games.



Job Requirements

  • Bachelor’s degree in Interactive Entertainment, Game Art, Game Design or a related field
  • Proven experience as a Technical Artist for game development, with strong knowledge of shaders, render steps, graphics, post processing, VFX, and asset integration
  • Must be based and eligible to work in the Philippines.
  • Strong eye for lighting, value, color, details, and the ability to use them in creating beautiful visual effects that support gameplay
  • Expertise in creating custom tools and automating tasks
  • Solid understanding of asset management practices within Unity and experience with technical auditing and performance profiling
  • Demonstrated ability in creating and managing shader programs and scalable solutions for a variety of hardware
  • Keen interest in staying updated with the latest technologies, tools, and other industry innovations in game development
  • Ability to communicate effectively with both technical and creative team members
  • A strong portfolio showcasing your technical art skills and previous work, preferably with notes on optimization and asset management

Send your cover letter, CV, and portfolio through:

About the Company:

Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015.

About the Role:

Monstronauts is seeking a talented 2D Game Artist to create high-quality visual representations, such as 2D digital illustrations and graphics using specialized software. This artist will bring concepts to life with detailed textures, lighting, and realistic effects, enhancing visual storytelling and design.

Job Responsibilities:

  • Creation of concepts, color concepts of objects/backgrounds to be implemented on game apps compatible with various mobile devices, consoles, and PC hardware;
  • Creation of high-quality game illustrations and graphics (objects, characters, background images);
  • Creation of game locations, environmental art, splash art, and other relevant key illustrations that will enrich player experience;
  • Collaborate with game designers, programmers, and other artists to visualize game assets that serve gameplay intentions;
  • Ensure that art meets technical constraints for mobile, tablet, web browsers, consoles, and PC hardware;
  • Build strong collaborative working relationships with all members of a team;
  • Executing final renders of complex objects/backgrounds.

Job Requirements:

  • Minimum of 1-2 years of experience in Rendering Artist roles for apps and websites
  • Bachelor’s degree in Interactive Entertainment, Game Art, Visual Communication, or a related field
  • Must be based and eligible to work in the Philippines.
  • Excellent and demonstrable experience in digital art software such as Adobe CC design tools, Affinity, Sketch, Figma, or similar.
  • Strong understanding of visual aesthetics and and design principles, with a good sense of line, form, color, and lighting
  • Understanding nuances of various styles of game art, primarily casual for mobile games.
  • Attention to detail and the ability to bring concepts to life through realistic renderings is essential
  • A strong portfolio showcasing expertise in concept art and rendering techniques is required
  • Strong communication, time-management and organizational skills;
  • Experience in the gaming industry is desirable.

Application Instructions

Please submit your application along with your portfolio. Accepted portfolio formats are:

  • Website
  • PDF
  • Presentations (Canva or Slides)
  • Behance
  • ArtStation

Please do not submit links to GDrive or Dropbox.

Send your cover letter, CV, and portfolio through:

About the Company:

Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015.

About the Role:

Monstronauts is seeking a talented 3D Artist to create high-quality 3D models, textures, and environments while collaborating closely with designers and developers to ensure seamless integration into the game. 3D Artist will contribute to designing characters, props, and settings that make the game world come alive.

Job Responsibilities

  • Produce high-quality 3D assets, including characters, props, and environments, using low-poly and high-poly modeling techniques.
  • Utilize industry-standard 3D software such as Maya, 3DS Max, ZBrush, and Photoshop.
  • Create and texture 3D models based on references, images, or conceptual descriptions.
  • Work with additional tools such as Substance Painter/Designer to develop detailed textures and materials.
  • Collaborate with game designers and programmers to ensure assets meet design and gameplay requirements.
  • Maintain artistic consistency and attention to detail across all assets.
  • Accept and implement constructive feedback to improve work quality and align with the project vision.
  • Stay updated on industry trends, new software, and techniques to enhance productivity and creativity.

Job Requirements

  • Background in creatives or art, or other related disciplines.
  • 1–3 years of experience as a 3D Artist in the gaming or entertainment industry.
  • Strong knowledge of 3D modeling software, including Maya, ZBrush, and Blender.
  • Experience with texturing tools like Substance Painter/Designer and Photoshop.
  • Demonstrated experience in creating 3D assets for games or interactive media.
  • Knowledge of Unity 3D is a significant advantage.
  • Highly creative with an exceptional eye for detail.
  • Open to feedback and capable of handling constructive criticism effectively.
  • Resourcefulness, adaptability, and a passion for continuous learning.

Application Instructions

Please submit your application along with your portfolio. Accepted portfolio formats are:

  • Website
  • PDF
  • Presentations (Canva or Slides)
  • Behance
  • ArtStation

Please do not submit links to GDrive or Dropbox.

Send your cover letter, CV, and portfolio through: