Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015.
Monstronauts is seeking a Narrative Designer and Writer who can build story and character into a fast-paced mobile time management game, where players are tapping through a level, not settling in for a cutscene. This role covers scripting dialogue, shaping character voice, and weaving narrative beats into level goals, events, and live ops content. We're looking for someone who writes to spec, treats character limits and localization as part of the craft, and knows how to make a short exchange of dialogue actually move the story forward.
Note: This is not an active opening, we're building a talent pool. Applicants must be based in the Philippines.