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About the Company:

Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015.

About the Role:

Monstronauts is seeking a Narrative Designer and Writer who can build story and character into a fast-paced mobile time management game, where players are tapping through a level, not settling in for a cutscene. This role covers scripting dialogue, shaping character voice, and weaving narrative beats into level goals, events, and live ops content. We're looking for someone who writes to spec, treats character limits and localization as part of the craft, and knows how to make a short exchange of dialogue actually move the story forward.

Note: This is not an active opening, we're building a talent pool. Applicants must be based in the Philippines.

Key Responsibilities:

  • Write and edit in-game dialogue, character barks, item and shop descriptions, tutorial copy, and UI text
  • Develop and maintain the narrative bible: world rules, character voices, tone guidelines, and continuity
  • Work with Game Designers to fit story beats into level structure, progression, and event cadence
  • Write to technical constraints, character counts, text box limits, screen real estate, and reading time
  • Prepare scripts for localization: clean string keys, context notes for translators, and copy that survives translation
  • Script seasonal events, live ops story arcs, and limited-time content on a recurring schedule
  • Revise based on playtest feedback, analytics, and design changes without losing narrative coherence

Skills and Experience:

  • 2+ years writing for games, with a portfolio that includes in-game dialogue samples (not just prose or worldbuilding docs)
  • Demonstrated ability to convey character, conflict, and forward momentum in very few words
  • Comfort working inside production constraints and iterating quickly when design pivots
  • Working knowledge of narrative tools and pipelines, spreadsheets, localization tables
  • Strong English writing with a clear ear for voice and register across different characters
  • Collaborative working style with designers, artists, and producers

Plus Points:

  • Shipped a mobile free-to-play title
  • Experience writing for casual, time management, or simulation games
  • Live ops or seasonal event writing experience
  • Ability to implement your own text in Unity rather than handing off
  • Localization experience, especially for global casual audiences
  • Light UX writing background

Send your cover letter, CV, and portfolio through: